How it plays

Every attack is a showdown.

No mana. No energy cards. No dead hands. No rules text to read. You attack, you both roll, and the whole table finds out together.

2
Players
20–25
Cards a deck
2–15
Minutes a game
6+
Ages

First to knock out five characters wins. Want something deeper? The same cards play a second, longer mode, Ascension Campaign, built for the strategy crowd.

Blizzmaul VSKnightaffe

You attack with Blizzmaul

+ Offense 5 = 9

They defend with Knightaffe

+ Defense 4 = 8
9 beats 8. Hit for 100. Knightaffe is out.

Roll a 6 and the attack lands no matter what.

Built So The Kids Can Win Too

No reading required.

There’s no rules text on the cards. Every card is a picture, a name and five numbers.

No dead turns.

No mana and no energy cards. Every card you draw is a character you can play.

Done before bedtime.

Games run 2 to 15 minutes. Best two out of three still fits before lights out.

Room to grow.

When they want more, the same cards play a second, deeper mode called Ascension Campaign.

The game gets deeper as every character grows up.

Play the Apprentice. Keep it alive for a turn. Stack the Guardian on top, then the Hero. Thirty lines, ninety characters, and a collection with an actual finish line.

Get Ready for Game Night

Choose Your Side

Six Tribes. Which are you?

Every tribe is strong against one and weak against another. It’s worth +1 or −1 on the roll, so who you bring matters.

Aegaryn

“I go first.”

Abyssal

“I want to find my limit.”

Ascyr

“I’d rather fail than stay small.”

Verdari

“I’ve got you.”

Juryn

“I keep the rules.”

Duneward

“I hold the line.”

First Edition

Pick your way in.

Every size works out to $5 a pack. Bigger boxes mean more holos, and the Case adds the numbered one.

Battle Box

Battle Box

$99.99

Real decks for the whole table, and a real run at the Heroes.

20
Packs
200
Cards
6
Holos
Mega Box

Mega Box

$39.99

Eight packs, enough for two decks. Open it, build, and play tonight.

8
Packs
80
Cards
2
Holos
  • On its way within 12–48 hours

A note from the founder

It started with a question from my son.

“What if we made our own game?” That was three years ago, in the middle of an afternoon of the games we love.

We spent eighteen months on the characters before we wrote a single rule. Then came the testing, the rebuilding and the rebalancing.

Three generations of our family worked on this, including his grandfather, whose fifty years in printing is the reason these cards feel the way they do in your hand.

We’re building Wondervale for the long haul. If you’re here now, you’re here for the first chapter.

Before You Ask.

Do I need anything else to play?

Two six-sided dice and a way to track health. A phone app covers both. Everything else is in the box.

Can a six-year-old really play?

Yes. There’s no rules text to read: you compare two numbers and roll a die. A grown-up may want to sit in on the first game.

How many people can play?

Origins Battle is a two-player duel. A Battle Box has enough cards for several decks, so the table can rotate: winner stays on.

Is it okay for my kid?

It’s made for ages 6 and up. There’s no rules text on the cards, so if they can count to six, they can play. And it was built to be something parents are comfortable with.

How is this different from Pokémon or Magic?

No resource cards, so every draw is playable. Decks are 20–25 cards, so one box is a whole game. And the set is 90 characters, so the collection can actually be finished.

How fast does it ship?

Orders are on their way within 12–48 hours, and most arrive a few days after that.