Battle Box
Real decks for the whole table, and a real run at the Heroes.
How it plays
No mana. No energy cards. No dead hands. No rules text to read. You attack, you both roll, and the whole table finds out together.
First to knock out five characters wins. Want something deeper? The same cards play a second, longer mode, Ascension Campaign, built for the strategy crowd.
VS
You attack with Blizzmaul
They defend with Knightaffe
Roll a 6 and the attack lands no matter what.
There’s no rules text on the cards. Every card is a picture, a name and five numbers.
No mana and no energy cards. Every card you draw is a character you can play.
Games run 2 to 15 minutes. Best two out of three still fits before lights out.
When they want more, the same cards play a second, deeper mode called Ascension Campaign.

Play the Apprentice. Keep it alive for a turn. Stack the Guardian on top, then the Hero. Thirty lines, ninety characters, and a collection with an actual finish line.
Choose Your Side
Every tribe is strong against one and weak against another. It’s worth +1 or −1 on the roll, so who you bring matters.
First Edition
Every size works out to $5 a pack. Bigger boxes mean more holos, and the Case adds the numbered one.
Real decks for the whole table, and a real run at the Heroes.
Three Battle Boxes plus a Rare Pack holding one Master Numbered Holo, hand-numbered out of 500. It’s the only way to get one.
Eight packs, enough for two decks. Open it, build, and play tonight.
A note from the founder
“What if we made our own game?” That was three years ago, in the middle of an afternoon of the games we love.
We spent eighteen months on the characters before we wrote a single rule. Then came the testing, the rebuilding and the rebalancing.
Three generations of our family worked on this, including his grandfather, whose fifty years in printing is the reason these cards feel the way they do in your hand.
We’re building Wondervale for the long haul. If you’re here now, you’re here for the first chapter.

Two six-sided dice and a way to track health. A phone app covers both. Everything else is in the box.
Yes. There’s no rules text to read: you compare two numbers and roll a die. A grown-up may want to sit in on the first game.
Origins Battle is a two-player duel. A Battle Box has enough cards for several decks, so the table can rotate: winner stays on.
It’s made for ages 6 and up. There’s no rules text on the cards, so if they can count to six, they can play. And it was built to be something parents are comfortable with.
No resource cards, so every draw is playable. Decks are 20–25 cards, so one box is a whole game. And the set is 90 characters, so the collection can actually be finished.
Orders are on their way within 12–48 hours, and most arrive a few days after that.