How to play

Two games, one deck of cards. Learn to read a card in a minute, play a quick Origins Battle, then take on the long game.

2

Players

2

Ways to play, same cards

1 d6

Per player, plus health counters

6

Tribes, each with an ability

Pick your game

Whether you're here for some quick fun or a longer, more serious style of gameplay, there are two sets of rules that use the exact same cards. Games that both families and serious players can really enjoy.

Beginner

Origins Battle

An easy-to-learn, fast-paced game. The gameplay can be learned in a few minutes and games don't take a long time.

2–15 min

A game

20–25 cards

Your deck

Defeat 5

To win

Origins Battle rules
Advanced

Ascension Campaign

A deep game of strategy, chance and identity. Gamers love this mode, but it can take a bit longer.

The long game

Settle in

60 cards

Your deck

Champion to 0

To win

Ascension Campaign rules

New to the game? Start with Origins Battle. Everything you learn there carries straight into Ascension Campaign.

What changes between the two

Same cards, same characters, same tribes. Ascension Campaign adds a tribe bank, a Champion to protect and counterattacks.

RuleOrigins BattleAscension Campaign
Players 2 2
Deck 20–25 cards, any you like 60 cards, built to the deck rules
Opening hand 5 cards 7 cards
Bench Up to 2 characters Up to 7 characters or units
Tribe cards One per character, straight from your hand: +50 health Banked first, then attached by card value: +10 health per matching tribe card
Units Apprentice → Guardian → Hero Same, and each guardian and hero in the unit adds +1 in combat
Counterattacks None A defender who wins the roll hits back with their Intellect
A game lasts 2 to 15 minutes Longer. Settle in.
Win by Defeating 5 of your opponent's characters, or clearing their board Reducing your opponent's Champion health to 0 (250 to start)

Read a card

Every character card is laid out the same way. Five things to know before your first game.

1

Character tribe

The tribe the character belongs to. Blizzmaul is Aegaryn.

2

Character value

The number of tribe cards it needs in Ascension Campaign, and a good read on its strength. Values run from 1 to 5.

3

Playing stats

Health, Power, Intellect, Offense and Defense. Intellect only matters in Ascension Campaign.

4

Tribal strength and weakness

The tribe this character is strong against (green) and weak against (red) in battle.

5

Preceding character

The unit this card belongs to. Nothing listed means a base apprentice. A name means the character you upgrade from.

Six tribes, six abilities

Every character belongs to a tribe. Tribes decide who you're strong and weak against, and in Ascension Campaign each tribe has an ability that triggers when its character wins a fight.

Meet the tribes

AlphaWant to help make the game better?

Tribes of Wondervale is in its Alpha phase. The rules have been through extensive internal playtesting, and they keep getting better as real players bring new strategies into the Vale. If you have thoughtful feedback on gameplay, balance, pacing or clarity, we welcome it.