BeginnerOrigins Battle
An easy-to-learn, fast-paced game. The gameplay can be learned in a few minutes and games don't take a long time.
2–15 min
A game
20–25 cards
Your deck
Defeat 5
To win
Two games, one deck of cards. Learn to read a card in a minute, play a quick Origins Battle, then take on the long game.
2
Players
2
Ways to play, same cards
1 d6
Per player, plus health counters
6
Tribes, each with an ability
Whether you're here for some quick fun or a longer, more serious style of gameplay, there are two sets of rules that use the exact same cards. Games that both families and serious players can really enjoy.
BeginnerAn easy-to-learn, fast-paced game. The gameplay can be learned in a few minutes and games don't take a long time.
2–15 min
A game
20–25 cards
Your deck
Defeat 5
To win
AdvancedA deep game of strategy, chance and identity. Gamers love this mode, but it can take a bit longer.
The long game
Settle in
60 cards
Your deck
Champion to 0
To win
New to the game? Start with Origins Battle. Everything you learn there carries straight into Ascension Campaign.
Same cards, same characters, same tribes. Ascension Campaign adds a tribe bank, a Champion to protect and counterattacks.
Every character card is laid out the same way. Five things to know before your first game.
The tribe the character belongs to. Blizzmaul is Aegaryn.
The number of tribe cards it needs in Ascension Campaign, and a good read on its strength. Values run from 1 to 5.
Health, Power, Intellect, Offense and Defense. Intellect only matters in Ascension Campaign.
The tribe this character is strong against (green) and weak against (red) in battle.
The unit this card belongs to. Nothing listed means a base apprentice. A name means the character you upgrade from.
Tribes of Wondervale is in its Alpha phase. The rules have been through extensive internal playtesting, and they keep getting better as real players bring new strategies into the Vale. If you have thoughtful feedback on gameplay, balance, pacing or clarity, we welcome it.